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Development of navigation techniques in virtual reality: towards customized interaction

Release time: 2021-10-26      clicks:

Development of navigation techniques in virtual reality: towards customized interaction

TimeWednesday, December 23, 2020, 1530-17:00 p.m. Beijing Time

LocationTencent Conference (ID781 579 596)

SpeakerYuyang Wang, EcoleNationaleSupérieure desArts etMétiers

Abstract

User-friendly virtual reality (VR) gained popularity in the last years thanks to the development of affordable head-mounted displays such as HTC Vive and Oculus Rift. The easy access to these devices enables researchers and engineers to develop various VR applications for medical training, education, or patient rehabilitation. Navigation plays an important role in a large number of domains using VR. Users are requested to customize their viewpoint to explore unknown virtual environments, searching or maneuver objects. However, cybersickness as an inherent issue of VR navigation becomes even worse. It is associated with various symptoms such as nausea, disorientation, headaches, fatigue, eye strain et al., posing a threat to user experience.

Multiple human-related factors such as sex, age, gaming experience and ethnicity, and external factors including navigation methods or visual display parameters have proved to affect the occurrence of cybersickness. Therefore, the level of sickness symptoms varies significantly among individuals, depending on their characteristics, the technologies being utilized, the tasks being conducted and the design of the virtual environment. In this talk, I will present my work related to the evaluation and reduction of cybersickness, and discuss recent research aiming at designing the customized VR experience.

Introduction

Yuyang Wang is a senior PhD candidate at the Arts et Metiers Institute of Technology, France, with a specialty in the field of virtual reality. His research interests include the application of data-driven modeling methods to develop intelligent and adaptive navigation and interaction systems in 3D virtual environments to provide a better user experience. His work in virtual reality research has been published in several top journals and conferences such as International Journal of Human-Computer Studies (CCF-A), IEEE VR, IEEE ITSC. Moreover, he has served as reviewer for IEEE Transactions on Visualization and Computer Graphics, and reviewer for several top conferences including IEEE VR, IEEE ISMAR, ACM VRST etc.